#pragma once
#include "room.h"
#include "BgObj.h"
#include <hgegui.h>
#include <hgeresource.h>

class StartRoom :
	public Room
{
public:
	StartRoom(const char* resName);
	virtual ~StartRoom();
	virtual bool FrameFunc();
	virtual bool RenderFunc();
private:
	hgeResourceManager *m_Res;
	hgeGUI *m_gui;
	BgObj *m_background;
	HCHANNEL m_bgm;
};
